Programming in Python 1 – COMING SOON

£50.00

“Programming in Python 1” is a cutting-edge course crafted for KS3 students to ground them in programming essentials, aligned with the DfE’s Computing programme. It spans across six meticulously designed lessons, which include:

  • Lesson 01: Introduction to Input and Output Operations
  • Lesson 02: Understanding Variables and Data Types
  • Lesson 03: Mastering Selection Constructs
  • Lesson 04: Implementing Repetition through Loops
  • Lesson 05: Crafting Subroutines for Modular Design
  • Lesson 06: Practical Programming Project

Each lesson builds upon the last, ensuring a thorough grasp of abstraction, algorithmic thinking, and programming proficiency. The course is supported by detailed PowerPoint presentations, interactive workbooks, and sample program code, culminating in a comprehensive programming project that encapsulates the core skills taught.

Category:

An Introduction to Foundational Programming Concepts

Programming in Python 1 course is the initial instalment of a trilogy designed to introduce Key Stage 3 (KS3) students to fundamental programming principles using Python. 

The course successfully meets the Department for Education’s (DfE) Computing programme of study, covering the initial three stipulations:

  1. Abstraction and Modelling: Students will learn to design and appraise computational abstractions that mirror real-world dilemmas and physical systems.
  2. Algorithmic Thinking: Students will explore several pivotal algorithms underpinning computational thought, such as sorting and searching algorithms, and use logical reasoning to evaluate alternative algorithms for a single problem.
  3. Programming Proficiency: Students will utilise two or more programming languages, including at least one textual language, to address various computational issues; they will make judicious use of data structures and design and construct modular programs that employ procedures or functions.

Course Structure

The course is structured into six comprehensive lessons:

  • Lesson 01: Introduction to Input and Output Operations
  • Lesson 02: Understanding Variables and Data Types
  • Lesson 03: Mastering Selection Constructs
  • Lesson 04: Implementing Repetition through Loops
  • Lesson 05: Crafting Subroutines for Modular Design
  • Lesson 06: Culminating Programming Project

Each lesson is supported by a PowerPoint presentation to facilitate instruction and a corresponding chapter in the student workbook for in-depth exploration.

Instructional Resources

  • PowerPoint Presentations: Employ these for classroom instruction, illustrating the key concepts on a large display.
  • Workbooks: Students should use these during lessons for guided learning and later for a more detailed individual study.
  • Program Code: The resource pack provides a Sample code for each lesson. These Python scripts follow a systematic naming convention for easy identification and use during lessons.

Preparation and Homework

  • Prep Work: Students will find prep work to complete at the end of each lesson. This ensures they are well-prepared to engage with the upcoming lesson’s content.
  • Activities Booklet: A condensed workbook (27 pages) version containing all activities, homework, and end-of-chapter tasks is available. Centres may distribute this digitally via a secure, shared area or VLE.

Assessment Framework

  • Homework: Assigned between lessons 2 and 3, homework is evaluated based on effort rather than scores to encourage thorough engagement.
  • Programming Project: A comprehensive project that encapsulates the programming techniques taught. Students should expect to spend about two lessons on this project, which can also be assigned as homework.

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